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Trägheit der Klasse?: Lights, Camera, Action – Erklärvideos mit powtoon

Beitrag zum Einsatz von powtoon in Schule und Unterricht, mit dem man Erklärvideos selbst erstellen kann.

Sourced through Scoop.it from: traegheitderklasse.blogspot.nl

4 Juli 2015 at 06:28 - Comments

Microsoft Corporation (NASDAQ:MSFT) Wants To Use Minecraft to Teach … – LearnBonds

Microsoft Corporation is going to use Minecraft to get back into eduction, and the firm’s future may depend on the game to drive future sales.

Sourced through Scoop.it from: learnbonds.com

Have a look at
http://education.minecraft.net/

4 Juli 2015 at 05:49 - Comments

Apple supports EPUB 3 via Latest Version of iBooks Author | EPUBZone

Apple supports EPUB 3 via Latest Version of iBooks Author | EPUBZone http://t.co/h7VBZclg0s

Sourced through Scoop.it from: epubzone.org

Unglaublich, aber wahr: endlich #epub3 Export von #ibooksAuthor, ein lang erwartetes Feature :-)

3 Juli 2015 at 22:40 - Comments

Texting In Class May Distract Students, But It Could Also Help Them Learn

Gone are the days when kids would get in trouble for passing notes in class. Today’s youngsters are much more sophisticated, technologically speaking, than those who grew up in the days of flip phones and CD players — let alone those whose only access to a phone growing up was a spin-dial one. This means there’s a lot more texting, tweeting, and Facebooking on smartphones in your average high school or college classroom than ever before.

Does this also mean that kids today are way more distracted by the bombardment of information reaching them via their tablets and iPhones? A new study out of the National Communication Association wanted to find out whether increased smartphone and social media use in class impacted student learning — and what they found was that it had both negative and positive effects.

In the study, researchers analyzed kids who were using phones in class to respond to text messages — both relevant and irrelevant to the class material. They measured the type of messages and the frequency of them, and found that students who were texting about the material actually scored higher on multiple choice tests about the subject than those who were texting about non-class related things.

Sourced through Scoop.it from: www.medicaldaily.com

28 Juni 2015 at 18:11 - Comments

The LMS of the Future: Exploring the Next Generation Digital Learning Environment | EDUCAUSE.edu

Sourced through Scoop.it from: www.educause.edu

See on Scoop.itDidaktiken, Kursdesign, Theoriehintergründe für E-learning, E-Moderation, E-Coaching

14 Juni 2015 at 11:45 - Comments

Gamification of Education |  IPAD 4 SCHOOLS

Posts about Gamification of Education written by Richard Wells

Source: ipad4schools.org

See on Scoop.itipad2learn #iPad #E-Learning #schreiben #lernen #m-learning

31 Mai 2015 at 06:51 - Comments

Kommissar Kugelblitz und das halbe Klavier. Ein inklusives Brickfilmprojekt mit Aspekten der Leseförderung – Ein Gastbeitrag von Ella Dorothea Polenz | nimm!

Source: www.inklusive-medienarbeit.de

See on Scoop.itGamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren

31 Mai 2015 at 06:39 - Comments

Krimi total!: Inklusive Medienbildung via iPad und Co. – Ein Gastbeitrag von Corinna Wulf | nimm!

Source: www.inklusive-medienarbeit.de

See on Scoop.itGamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren

31 Mai 2015 at 06:37 - Comments

148Apps » iPhone, iPad, and iPod touch App Reviews and News | 148Apps

The best iOS app reviews and news this side of Mars!

Source: www.148apps.com

See on Scoop.itGamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren

30 Mai 2015 at 21:37 - Comments

Gamification – Wikipedia

Gamification

Als Gamification oder Gamifizierung (seltener auch Gamifikation oder Spielifizierung bzw. Spielifikation) bezeichnet man die Anwendung spieltypischer Elemente und Prozesse in spielfremdem Kontext. Zu diesen spieltypischen Elementen gehören unter anderem Erfahrungspunkte, Highscores, Fortschrittsbalken, Ranglisten, virtuelle Güter oder Auszeichnungen.

Source: de.wikipedia.org

See on Scoop.itGamification: Fluides Soziales E-Learning entwerfen, konstruieren, sharen und evaluieren

30 Mai 2015 at 21:15 - Comments

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